Chistes malos

heyfunniest:

is this even a kid show

error888:

~上を向いて歩こう~ 無電柱化民間プロジェクト
kimpissable:

clevverbot:

UH NO. EXCUSE ME BUT WHAT ARE YOU DOING. DO YOU EVEN KNOW HOW TO FUCKING MAKE A BURGER
FIRST OF ALL, THE PICKLES ARE ALL ON ONE SIDE OF THE FUCKING THING, SO YOU’LL EITHER HAVE TO WAIT UNTIL YOU GET TO THE OTHER SIDE OF THE BURGER TO ENJOY THE PICKLES OR YOU’LL HAVE TO FACE THEM HEAD ON WHEN YOU START EATING IT
SECOND, WHY THE FUCK WOULD YOU PUT KETCHUP DIRECTLY ON THE FUCKING PICKLES THEY’RE ALREADY SOUR ENOUGH, YOU’RE JUST GONNA HAVE A FUCKING OVERLOAD OF FLAVOR AND THOSE PARTICULAR BITES AREN’T GOING TO BE VERY GOOD
AND THIRD, THAT CHEESE IS NOT FUCKING CENTERED ONTO THE FUCKING BURGER YOU’RE GOING TO HAVE LIKE TWO OR THREE BITES WITHOUT CHEESE AND YOU’RE GOING TO HAVE LIKE FIVE BITES WITH TOO MUCH CHEESE BECAUSE IT’S NOT FUCKING CENTERED
I AM DISAPPOINTED SPONGEBOB FIRST YOU CAN’T EVEN FUCKING DRIVE RIGHT, NOW YOU CAN’T EVEN MAKE A FUCKING KRABBY PATTY RIGHT EVEN THOUGH YOU’VE BEEN DOING IT FOR 15 FUCKING YEARS GET YOUR SHIT TOGETHER

shhh the pickles are sleeping

kimpissable:

clevverbot:

UH NO. EXCUSE ME BUT WHAT ARE YOU DOING. DO YOU EVEN KNOW HOW TO FUCKING MAKE A BURGER

FIRST OF ALL, THE PICKLES ARE ALL ON ONE SIDE OF THE FUCKING THING, SO YOU’LL EITHER HAVE TO WAIT UNTIL YOU GET TO THE OTHER SIDE OF THE BURGER TO ENJOY THE PICKLES OR YOU’LL HAVE TO FACE THEM HEAD ON WHEN YOU START EATING IT

SECOND, WHY THE FUCK WOULD YOU PUT KETCHUP DIRECTLY ON THE FUCKING PICKLES THEY’RE ALREADY SOUR ENOUGH, YOU’RE JUST GONNA HAVE A FUCKING OVERLOAD OF FLAVOR AND THOSE PARTICULAR BITES AREN’T GOING TO BE VERY GOOD

AND THIRD, THAT CHEESE IS NOT FUCKING CENTERED ONTO THE FUCKING BURGER YOU’RE GOING TO HAVE LIKE TWO OR THREE BITES WITHOUT CHEESE AND YOU’RE GOING TO HAVE LIKE FIVE BITES WITH TOO MUCH CHEESE BECAUSE IT’S NOT FUCKING CENTERED

I AM DISAPPOINTED SPONGEBOB FIRST YOU CAN’T EVEN FUCKING DRIVE RIGHT, NOW YOU CAN’T EVEN MAKE A FUCKING KRABBY PATTY RIGHT EVEN THOUGH YOU’VE BEEN DOING IT FOR 15 FUCKING YEARS
GET YOUR SHIT TOGETHER

shhh the pickles are sleeping

sbosma:

Polypheme and Odyssea, my combatants for Jenn Woodall’s FIGHTZINE, featuring an all-female cast of fighting game characters. These ended up being closer to Dark Souls enemies (maybe my Ornstein and Smough), but hey. 
I picture these two as invulnerable from the front and weak to the rear, with Polypheme’s shield and spear, and Odyssea’s gun keeping the player at bay. I imagine you’d get a few seconds to wail on their weaker side before being skewered on Polypheme’s flaming trident and hurled across the screen.
I knew I wanted to do a pair from the beginning, but I couldn’t really figure things out. I tried out some stuff with a tandem bow, one holding and aiming, the other drawing back the arrow, but visually it didn’t work. Things didn’t really develop until I drew Polypheme’s giant shield, and even then, it wasn’t until the shield became a face with a mouth that the pair clicks. The shield became a cyclops later, after looking at some Indian puppet masks, I think. She became Polypheme, and the other became Odyssea. The trident was a sword originally, but, Polyphemus, being the son of Poseidon, already has a link to the trident. The flaming part of the trident is a small nod to the flaming wooden stake Odysseus uses to blind the cyclops. 
I have a big reference folder full of matchlock guns from different time periods, culled from a few trips down the ol’ Google images rabbit hole, so that popped up. It seems mindlessly scanning Google images or Tumblr or whatever would just be a timesink and nothing else, but you never know. It pays off to keep track of the things you find visually stimulating, just in case.
These are two disparate examples of how I design characters — sometimes a lot of narrative choices go into the character, like in Polypheme, and sometimes it’s just a collection of interesting shapes, patterns, etc, like with Odyssea. The first is active, where I’m trying to fulfill some mental picture, the second is reactive, where I’m building the narrative after the shapes come together. They both have their merits.
I’m happy to add this piece of tonal dissonance to what is otherwise shaping up to be a very fun zine.

sbosma:

Polypheme and Odyssea, my combatants for Jenn Woodall’s FIGHTZINE, featuring an all-female cast of fighting game characters. These ended up being closer to Dark Souls enemies (maybe my Ornstein and Smough), but hey. 

I picture these two as invulnerable from the front and weak to the rear, with Polypheme’s shield and spear, and Odyssea’s gun keeping the player at bay. I imagine you’d get a few seconds to wail on their weaker side before being skewered on Polypheme’s flaming trident and hurled across the screen.

I knew I wanted to do a pair from the beginning, but I couldn’t really figure things out. I tried out some stuff with a tandem bow, one holding and aiming, the other drawing back the arrow, but visually it didn’t work. Things didn’t really develop until I drew Polypheme’s giant shield, and even then, it wasn’t until the shield became a face with a mouth that the pair clicks. The shield became a cyclops later, after looking at some Indian puppet masks, I think. She became Polypheme, and the other became Odyssea. The trident was a sword originally, but, Polyphemus, being the son of Poseidon, already has a link to the trident. The flaming part of the trident is a small nod to the flaming wooden stake Odysseus uses to blind the cyclops. 

I have a big reference folder full of matchlock guns from different time periods, culled from a few trips down the ol’ Google images rabbit hole, so that popped up. It seems mindlessly scanning Google images or Tumblr or whatever would just be a timesink and nothing else, but you never know. It pays off to keep track of the things you find visually stimulating, just in case.

These are two disparate examples of how I design characters — sometimes a lot of narrative choices go into the character, like in Polypheme, and sometimes it’s just a collection of interesting shapes, patterns, etc, like with Odyssea. The first is active, where I’m trying to fulfill some mental picture, the second is reactive, where I’m building the narrative after the shapes come together. They both have their merits.

I’m happy to add this piece of tonal dissonance to what is otherwise shaping up to be a very fun zine.

captainarlert:

therealbarbielifts:

bergerwithcheese:

trumpetnista:

2ndratehandjob:

lady-dirtbag:

marchqueen:

tastefullyoffensive:

Portals to Hell by hrmphfft

IT’S BACK

I HAVE BEEN TRYING TO FIND THIS AGAIN FOR MONTHS

I AM SO HAPPY RIGHT NOW

ITS BACK 

This is one of those posts that you need to save and tag or you’ll never see it again for 84 years.

Whoever drew this is an amazing person and I love them.

What in hell